
Initially it might seem strange that Hyper Demon only features four main enemy types, but it's routinely satisfying to figure out new strings of actions that let you bounce gracefully from one kill to the next, exploiting every weakness you find to speed up the process. The drawback in doing so is that it no longer drops that same crystal on death, which you can otherwise shatter to obtain a whole new laser charge.Įach of Hyper Demon's enemies feature these small decisions that you'll need to make when confronting them, which is more difficult when running around the arena while trying to both stay alive and remain aggressive. Instead, you can take aim at the crystal at its core with a precise laser shot (should you have one) to dispatch it immediately. It's easy enough to dispatch with regular fire from your hand, but that's usually not fast enough to ensure it doesn't spawn any other bothersome enemies. For example, the first enemy you'll encounter during each run is a floating well that spews out smaller skull foes while it's alive. Identifying efficient paths between enemies and anticipating where new ones will spawn is as important as having high accuracy, while understanding the behavior of each enemy will help you dispatch them faster. These are enhanced with a laser attack that you can fire off if you stop shooting long enough to manually absorb crystals that enemies drop on death, offering a precise, long-range option for your trouble.Īll these options are easy to grasp individually, but Hyper Demon demands they be used in harmony for you to really start climbing the leaderboards.

Like Devil Daggers, you can hold down the shoot button for a steady barrage of bullets or tap it for a deadlier, close-range shotgun blast. Being able to get close to enemies to blow them away is half of the challenge, while the other is determining how best to take them out quickly. Each round still plays out across limited floor space that you can easily fall off of, but you're able to move around it much faster thanks to air dashes and chained bunny hops, the latter of which can be done indefinitely if timed right. Passive play, though technically a lot safer, won't improve your standings on the leaderboard, so much so that some of your shorter, more unhinged runs might yield better scores than ones that lasted twice as long.Īn expanded repertoire of mechanics, when compared to Devil Daggers, helps increase the pace of the action to match the new objective, too. The game doesn't end when the timer reaches zero instead, your score is determined by the amount of time on the clock when you die (or manage to reach the game's ending). Each enemy kill increases the timer by three seconds, encouraging you to string together kills in an elegant way to keep the action flowing. Each round starts with a timer at 10 seconds, which immediately begins to tick down. While Devil Daggers was focused solely on survival, Hyper Demon is all about aggression. It's also far more approachable than Devil Daggers ever was, making its compelling action more inviting.

It's every bit as grueling and engrossing, with even more mechanics to wrap your head around during its intense but short runs.


In many ways, Hyper Demon, the next game from developer Sorath, is the logical next step of that formula. With a focus on the most basic attributes of a shooter, Devil Daggers shone with its extreme difficulty and exceptionally high skill ceiling, inviting run after run for hours on end. Doom might be the most renowned shooter that launched in 2016, but the year also played host to another exceptional one: Devil Daggers.
